Wearable computing is about to change a lot of the ways we create design, individual user experience, and how we interact with others. Google Glass will definitely amp the augmented reality (AR) sector, with the games and toys industry as the most obvious beneficiary. Take a look at these AR toys at … [Read more...]
Some issues we face ‘in the rush to colonise’ augmented reality
Chris Arkenberg gives an extensive overview of some of the major issues emerging "..in the rush to colonize the augmented reality." Here are a few excerpts from his post 'Breaking Open the Cloud: Heads in an Augmented World': Design and usability considerations are critical to ensure a reasonable … [Read more...]
GoWeb3D apps for Layar Reality Browser
Ah, so this was what my Twitter buddy , @delchoness has been up to. Dave Elchoness is a leading designer and developer of Layar mobile augmented reality and virtual worlds. He's a co-founder of GoWeb3D. In this video he shows the different apps they've done using the Layar Reality Browser. For users … [Read more...]
16 Top Augmented Reality Business Models (Gary Hayes)
A great article by Gary Hayes that gives a good overview of the current categorisation of the Augmented Reality apps and the potential for business adaptation. There are lots of AR video in the complete post, plus a longer explanation of each model. You can also link to Flickr for a larger version … [Read more...]
Zugara’s Augmented Reality & Motion Capture Shopping App
via youtube.com What I find interesting about this app is the use of motion capture to provide a more seamless interaction / experience. The user isn't tied to the reference point (the paper where AR code's printed). It's a more natural way of interacting with the product. I like the social element … [Read more...]
Introducing The Zerkin Glove – Intuitive Interaction with Augmented Reality
[youtube=http://www.youtube.com/watch?v=ohu4ecd5IWo&hl=en&fs=1&rel=0&color1=0x402061&color2=0x9461ca&border=1] Give me a Zerkin Glove: a motion & position capturing data glove 4 3D interaction w/ virtual objects in #AR environments. Can be applied to games, education, 3D design, training, health … [Read more...]