Category Archives: Games

Google Glass is coming — will your business be wearable?

Wearable computing is about to change a lot of the ways we create design, individual user experience, and how we interact with others. Google Glass will definitely amp the augmented reality (AR) sector, with the games and toys industry as the most obvious beneficiary. Take a look at these AR toys at the Toy Fair 2013, for instance. I already admire what’s being done now (via mobile phones and computers), but I can imagine the UX will be better with wearable computing like Google Glass instead of just using our mobile phones. Less awkward maybe or less clumpy, more fluid motions hopefully?

Expect a surge in the development, production and demand of ‘augmented reality’ toys and games, especially with the coming of Google Glass and mainstreaming of wearable computing. What will our kids be playing next? I think that the tech gap between parents and kids will actually get smaller as technology for games and toys become even more interactive and social. Continue reading

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Let’s ask Farmville to lend a helping hand to storm victims in the Philippines

Filipinos are crazy about Farmville. For the longest time, I tried to stay its lure, but eventually I succumbed to its calling.

During the first 4 days of the storm, the absence of Farmville feeds from my Philippines network was striking. It’s just a game, but I knew what the absence of those (sometime irritating) feeds meant: my family and friends couldn’t play because they were stranded, displaced; their furniture, applicances and electronic gadgets damaged by the flood; they had no electricity, no time to relax — no time to play when a torrent of chaos and catastrophe engulfs you. What occupied their minds were the bare necessities for survival: dry and safe shelter, food, loved ones.

Let’s ask Farmville to lend a hand. Why not?
Tweet them constantly but nicely ;-) – @zfarmville
Email them: Businessdevelopment@zynga.com
If you play it, drop a question at http://zynga.custhelp.com/app/utils/login_form/redirect/ask

Posted via web from Timi will share…

Share on LinkedInPin on PinterestShare on StumbleUponShare on RedditShare on TumblrEmail this to someone

Let’s ask Farmville to lend a helping hand to storm victims in the Philippines

Filipinos are crazy about Farmville. For the longest time, I tried to stay its lure, but eventually I succumbed to its calling.

During the first 4 days of the storm, the absence of Farmville feeds from my Philippines network was striking. It’s just a game, but I knew what the absence of those (sometime irritating) feeds meant: my family and friends couldn’t play because they were stranded, displaced; their furniture, applicances and electronic gadgets damaged by the flood; they had no electricity, no time to relax — no time to play when a torrent of chaos and catastrophe engulfs you. What occupied their minds were the bare necessities for survival: dry and safe shelter, food, loved ones.

Let’s ask Farmville to lend a hand. Why not?
Tweet them constantly but nicely ;-) – @zfarmville
Email them: Businessdevelopment@zynga.com
If you play it, drop a question at http://zynga.custhelp.com/app/utils/login_form/redirect/ask

Posted via web from Timi will share…

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User experience insight from a 5-yr. old

My “inaanak” (Filipino for “godson”), Egbert, had his birthday party last Saturday. He’s turning 5 on Aug. 10. I got him a rubber dinosaur and a portable game gadget (the cheap ones) for his present. The gagdet contained some 20 simple, retro games — the stuff I played myself all those years ago. He was absolutely thrilled and I was delighted he approved of the gift ;-). I knew he would like those simple, colorful games, but what I didn’t expect was how he became fascinated by the game music and tones. He started playing, but after a few minutes, proclaimed that the music was very cool. He then turned it on its back and put it next to his ear so he can hear the music better. It remined me how I used a handheld radio. He was clearly entertained by the music and listened intently to it. Before he went to sleep he said it was exactly what he wished for. Ah, to be a kid again ;-)

I never thought that my gift would be good for anything other than playing. I know music plays a big role in more serious games. You can download the themes or upload your own music to heighten your gaming experience. I didn’t expect that it can also be exciting for a kid. I realised that if a larger group had the same experience as Egbert, then perhaps it would make sense to develop a portable game that could also function as a music player. Maybe have a music only mode, then kids can simply attach earphones to it or just turn it on highger so his/her playmates can listen to it too. Or let kids go to the product website and download the music.

A lot of possibilities can be explored that can not only expand the product life cycle, but also enhance children’s experience with portable game players.

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Gameplay today: social, multi-platform and integrated

It seems there are two major developments that have been steadily spreading across the gaming landscape:

  • While video and web games are increasingly becoming social,  functionality and solutions are gearing towards a multi-platform framework.
  • Extending and enhancing of gameplay via real integration of web and console experience.

Players are not just into gaming because of the play, but also the social relations formed in the course of the play. It’s no longer news that social interfaces proliferate game play, such as chat windows, profile pages, group quests, multiplayer modes, and the like. But as more and more users play different games on different platforms, the need to be able to connect, communicate, and even play across networks and platforms become stronger. The more social games become, the more will gamers gravitate towards functionality and solutions that offer the best utility in terms of community, communication,  and multi-platform integration.

Continue reading

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Augmented reality virtual pet on the iphone

This is a first peek at an augmented reality virtual pet game being developed for the iPhone in the GVU Center’s Augmented Environments Lab at Georgia Tech.”

As a game, this is already pretty awesome. What I think would make it more valuable for me (and others users) is the possibility of bringing our dearly departed pets back to life via this game. If there could be some way of creating the virtual pet based on my own pet’s image, it will be a hit. I’d love it if I could have my cats again (Winoli, Boinky, Big Face, and a lot more) and ‘care’  for them even if only in the virtual world.

[youtube=http://www.youtube.com/watch?v=_0bitKDKdg0&hl=en&fs=1&color1=0x402061&color2=0x9461ca&border=1]

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